VerticalSliderWidget

class VerticalSliderWidget(wrappedValue: Supplier<Double>, x: Int, y: Int, width: Int, height: Int, message: Text, valueApplier: Consumer<Double>) : ClickableWidget

A vertically oriented SliderWidget, works as one would expect a sldier widget to work, but doesn't render the slider value that needs to be done separately via the valueApplier

Author

fzzyhmstrs

Since

0.2.0

Parameters

wrappedValue

Supplier - supplier of value to display

x

Int - x position of the widget

y

Int - y position of the widget

width

Int - width of the widget

height

Int - height of the widget

message

Text - narration message for the widget; this isn't rendered

valueApplier

Consumer - accepts new user inputs

Constructors

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constructor(wrappedValue: Supplier<Double>, x: Int, y: Int, width: Int, height: Int, message: Text, valueApplier: Consumer<Double>)

Types

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object Companion

Properties

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var x: Int
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var y: Int

Functions

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override fun appendNarrations(builder: NarrationMessageBuilder)
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open fun charTyped(input: CharInput): Boolean
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open override fun forEachChild(consumer: Consumer<ClickableWidget>)
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open fun getAlpha(): Float
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open fun getBorder(direction: NavigationDirection): ScreenRect
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open fun getBottom(): Int
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open fun getFocusedPath(): @Nullable GuiNavigationPath
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open override fun getHeight(): Int
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open fun getMessage(): Text
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open fun getNarratedParts(): MutableCollection<out Selectable>
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open override fun getNavigationFocus(): ScreenRect
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open override fun getNavigationPath(navigation: GuiNavigation): @Nullable GuiNavigationPath
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open fun getRight(): Int
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open override fun getType(): Selectable.SelectionType
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open override fun getWidth(): Int
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open fun isClickable(): Boolean
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open fun isHovered(): Boolean
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open override fun isInteractable(): Boolean
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open override fun isMouseOver(mouseX: Double, mouseY: Double): Boolean
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open fun isSelected(): Boolean
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open override fun keyPressed(input: KeyInput): Boolean
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open fun keyReleased(input: KeyInput): Boolean
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open override fun mouseClicked(click: Click, doubled: Boolean): Boolean
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open override fun mouseDragged(click: Click, offsetX: Double, offsetY: Double): Boolean
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open fun mouseMoved(mouseX: Double, mouseY: Double)
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open override fun mouseReleased(click: Click): Boolean
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open fun mouseScrolled(mouseX: Double, mouseY: Double, horizontalAmount: Double, verticalAmount: Double): Boolean
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open override fun onClick(click: Click, doubled: Boolean)
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open override fun onRelease(click: Click)
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open override fun playDownSound(soundManager: SoundManager?)
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override fun render(context: DrawContext, mouseX: Int, mouseY: Int, deltaTicks: Float)
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open fun setAlpha(alpha: Float)
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open fun setDimensions(width: Int, height: Int)
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open fun setDimensionsAndPosition(width: Int, height: Int, x: Int, y: Int)
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open override fun setFocused(focused: Boolean)
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open fun setHeight(height: Int)
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open fun setMessage(message: Text)
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open fun setPosition(x: Int, y: Int)
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open fun setTooltip(tooltip: @Nullable Tooltip)
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open fun setTooltipDelay(tooltipDelay: Duration)
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open fun setWidth(width: Int)